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Apparently forgot so set my LocalToWorld() incorrectly. This fixed the issue EntityManager.AddComponentData(prototype, new LocalToWorld { Value...
Hello, I am trying to create an entity by code and have it rendered using the HybridRendererV2. However the RenderMeshUtility fails to set the...
Upgraded to URP 10.6 + reimported shaders but the issue remains. However I noticed that on URP 10.5.1 and URP 10.6.0 the issue is limited to the...
Hello, I have an issue with all my shaders and Hybrid RendererV2. I always get the following error: A Hybrid Renderer V2 batch is using the...
I am working on a 2D project and I am using a simple 1x1 quad as a basis to render a mesh grid using a ComputeShader and...
Which version of Unity are you using? Also which version of Burst and Collections?
@tertle I have a use-case question for your event system. I am working on a basebuilding game. I have worker entities that can perform tasks. One...
No not really. Random memory access cannot be eliminated from games. But it is not all that bad. As a reference:...
When I try to read a DynamicBuffer that contains int3 IBufferElement's I get the following error: InvalidProgramException: Invalid IL code -...
Here is an idea on spatial partitioning which makes a lot of sense in your use-case: [MEDIA]
I agree with DreamingLatinos, there is no cookie cutter solution. Applying previous experiences is also very difficult since it is based on so...
I was running some tests on getting a baseline for writing to 1.000.000 entities every update and I must say I was quiet surprised by the effect...
That explains. I had been out of DOTS development for a few months and missed the SystemBase introduction. I wrongly assumed SystemBase only...
Hello, I had been doing some test on benchmarking and I noticed something peculiar with the execution speeds when using SystemBase vs...
I keep getting: ArgumentException: NativeStream.Writer must be passed by ref once it is in use. when using it in an IJobChunk. When using the...
@tertle there is a small mistake in your manifest line. "com.bovinelabs.events": "https://gitlab.com/tertle/com.bovinelabs.event.git",...
@tertle Sweet! I'll check out the code in the morning. One more question; you say Isn't the IJobParallelFor you posted doing the same thing?...
@tertle I'm curious about your new event system. How are you managing your NativeStreams? Are you storing them in a Dictionary give the fact...
I have an entity Unit and an entity Task. I am finding the closest task to a unit. I do this by passing in all the tasks into the job and iterate...
There was no reference to "Cull" in the shader which made it "Cull On" by default it seems. Putting "Cull Off" in the shader did the trick. Thanks...