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Hi, I tested on 1.7.2 unity 2021.2.5 and can't replicate an error, do you have any other assets in the project?
Does this happen each time you create a new river?
Hi, which version of Ram and unity are you currently using?
Hi, can you show how your lake is situated on terrain? I can't reproduce the error.
Hi, for creating spline you can use public static RamSpline CreateSpline(Material splineMaterial = null, List<Vector4> positions = null, string...
Hi, when are you getting this error? When drag and dropping profiles?
Hi, this error occurs when there is no "Debug Terrain Carve" shader in project, can you check if its in NatureManufacture Assets/Additional...
Hi, can't contact You on discord, because of Your settings here is quick fix which we will upload soon to asset store: in RamSpline.cs i method...
Hi, can you right click in visual studio on Vertex and chose go to definition? (shortcut F12)
Hi, Your right there was error in the UILoadingStreamerwhich that allowed multiple call of onDone event.
Is your question about first loading of the scene at start or during gameplay when scene was loaded already and player teleports? At start...
We load scene in Streamer.cs - LoadLevelAsyncManage method with SceneManager.LoadSceneAsync.
Ok we will add this feature to our ToDo list and implement it in one of next updates.
4) When it is possible yes but this change doesn't affect speed much and its only in view part of editor window for spliting which is less...
1) I know how to use find! I asked to be sure which place do you mean! In this case listSizeCollections can be changed from editor side so using...
about 1) in which script is it? about 4) yes but this variable was used for setting layer.layerNumber = layerNum; not counting collection size, i...
Hey LurkingNinjaDev, you misunderstood me, making world-streamer "super-fast and super-low-resource-needy" is top priority and we always try to...
Hi, I'm Pawel programmer/developer who wrote code for world streamer, as Bartek said he is designer behind it. I have 8 years of experience in...
No it doesn't need Unity Pro. You can see in tutorial that we use free version [MEDIA]
The scene hangs because its loading lots of assets we added to the scene to be very heavy for testing. If You wait a while it will run and stream...