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Spent hours trying to debug something like "[Networking] UnityWebRequest.Post returns "Generic/unknown HTTP error"" Made the manifest change and...
Welcome back to the land of the purchasable! :)
Just disappointed to hear. I had a VR project using the Leap Motion hand tracker and you could feel the hair sip through your fingers. No joke. A...
Same on the missing PDF documentation. However Thank You for whatever for the last fix. I had a problem where the hair was not tracking the head,...
Same as Daveoh except Visual Studio Tools for Unity 2.8.1.0
@Morph_JN, it's that and the general "we'll pass it on" whenever the topic came up. We have no problem with 3rd party sources but of course they...
Honest thanks for the update. First rule of investing is learning proper use of stop loss. All next week will be at our multi-company management...
In case anyone is interested in an ISO'ish interpreter with some interesting additions ... https://github.com/ianhorswill/UnityProlog
More efficient and effective IK systems are worth having. In my case I would be applying them to MCS to start with.
If anyone is taking votes here put me down for add-ons for both gen morphs and nipple/breast morphs, with an extra helping of ALL clothing styles....
Interestingly enough I was importing, another object from Poser pro last night and got the same effect. It has something to do with the skinned...
I do believe that it is one of their trials done by an external third-party using the Artist Tool Kit. While it does show that the process is...
With the new MCS Female Deadland Survivor I have a minor problem with the skull cap showing up 1 meter above the head and haven't had any luck...
Is there any special way to load the JSON + dependencies at runtime? For instance I have a nice FlowGraph with audio clips. I can generate the...
I do have "Update Joint Anchors" enabled. I traced through the demo scene and the update joint anchors code. I saw a todo comment related to...
How would you update the physics/ragdoll hierarchy to match changes in resizing the bones of the visible hierarchy? I am trying to get PM to work...
Maybe this project has some relevant hints ... https://github.com/SavantCat/Unity-VNC-Client/tree/master/Unity-VNC-Client/Assets/Unode
A follow up. With a completely new project, reimport of directory, new scene, only one character, dropping character packs shows up in the content...
I am experiencing a problem @Blueberry seems to have back in October : "Is anyone else having the issue where dragging content packs in shows up...
I see @AshyB's problem but with two pre-existing characters in a scene. I have two characters in a scene (FemA and FemB). When I enable only one...