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Turns out "Flash" is "Flicker"
Can you find "Flash" on that one?
Btw, what is a "Flash" easing type? What's the difference with Linear?
So do normal maps work with sprite atlases now? Has anyone actually use it?
Hello @reuno There is a bug in the CharacterWallClinging ability. The RaycastVerticalOffset parameter is used only in one place: TestForWall()...
@Leo-Yaik, does it mean that there is no way of doing it right now? Except for having two separate skeletons for upper body and lower body under...
I wonder how to use Animation Layers with 2D bones. For example, if we have Idle animation, Run animation and Attack animation. For just 3...
URP 7.2.1 still not fixed
Is there any plans on supporting SpriteRenderer's Flip X with normalmaps?
Now I see, thank you! All this zoo of controllers isn't the easiest thing to manage.
First, thank you for your reply and your effort. Yeah, I had a suspicion that XInput can support more than just Xbox controller. What put me off...
The project is great and useful, and there is a lot of effort put in, but (I'm sorry to say that) the documentation is scarce. You need to study...