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I'm finally up to the testing phase for my new rendering but I've hit a snag... I'm using a compute shader to do the occlusion culling and every...
Been lurking here for awhile now and figured I'd join in on the fun! @RuinsOfFeyrin I'm quite interested in your results too. Currently I'm...
Hey Sharp, Any idea when you will release the new version? Also how well does the current version work in Unity 5 and how difficult would it be...