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I just hit this issue on 2022.2.18 with XR Interaction Toolkit 2.4.0-pre2. Reimport fixed it as suggested by @Gentlymad - thanks!
I've made a surprisingly small change and reduced the timings to 1ms in each phase. So the input system is now consuming a little over 2ms instead...
I'll see if I can produce a slimmed down repro - I can't really send the whole project I'm working on (it's big and has quite a narrow path to...
I'm in the middle of a port from PC/SteamVR to the Quest 2 and I'm using the new InputSystem with OpenXR as this seemed to be the recommended...
I have a simple standalone scene in an otherwise empty project that has a NetworkManager with a very simple Player prefab (a capsule). If I start...
Just hit this now. Keep wondering why Unity hasn't started and it's stuck waiting for me. Did anyone find a way to disable this annoying popup?...
Hi, I'm just starting out with MxM and all is pretty good so far. One think I'm after is a bit more control over the intermediate gaits between...
Thanks for the pointers. It's a little more expensive but would it be sufficient there to test if the PuppetMaster transform is an ancestor of the...
And a quick question: how do I remove PropMuscles from PuppetMaster at runtime?
After some hunting I have a repro: - Start with the Puppet Extended demo scene - Create a new game object at root and move the ThirdPersonPuppet...
Hi Partel, I've just upgraded to PuppetMaster 0.9 and something's changed... Previously, I had a scene where a car drive through a ragdoll...
Hi! I've been playing with the box projector and hit a few issues: - Firstly it seems like meshes are cached somewhere? I have some procedural...
Hi! I've just been testing out the Alembic Exporter component and been getting some unusually large files out of it. For example, if I create a...
Hi! I've encountered a strange problem recently with Full Body Biped IK: I have a character walking (just using an animator and a character...
I had the guid as a ulong but it turned out that I needed to wait for natHelper.isConnectedToFacilitator before calling StartHostAll() and then...
Hi! A getting started problem: I am doing my own matchmaking (which has very different requirements to normal) I've created myself a class...
Let me add my voice to this request. Monodevelop has been a pretty shonky IDE but MD 3.0 looks like they might be starting to get serious about...
Your code should work - I have similar. Normally you only need to do extra work for subclasses (XmlInclude). You say you have .NET 2.0. I could...
Do check your build settings as spree recommended - this made the difference for me.
I can definitely confirm that my trivial test example works with Unity 3.5.0 but not with 3.5.1. Looks like I'll have to revert my main project...