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Can other UI element draw on top of the blur have emessive and bloom?
just ran into this with 2020.3.25, I was re-opening a project after it crashed, the project is work in progress so have existing compile error,...
Hi in the hierarchy it doesn't display dontdestroyonload scene for me, is that normal?
my ground collider is a box collider. I think my character fall through ground when there is a impact force applied to them. but happens rarely,...
Rarely my character will fall through the ground, it's hard to debug because it happens rarely, seems to happen when there is a force acted on...
after I bake the error come back :(
I updated to 2020.2.7 seems to be fixed.
started a new URP project in unity 2020.2.4 getting this error Shader error in 'Shader Graphs/BakeryURPDirSpec': 'SAMPLE_TEXTURE2D': Too few...
I am on unity 2019.4.20f1 , IAP in pakcagemanager it says it's 2.2.2, in services it says it's 2.2.7 when I select unity IAP -> Android -> Target...
I need to make a build for google play, so I have to set the target to target google play, and now I get this error, how to I fix it?
reimport worked
Hi I have one development machine running IOS platform, and another running Android platform, I baked the lighting on ios platform machine, and...
I ran into a weird bug, when my mobile game runs at 24 fps all tween works fine, but when it's ran at 60fps all the tween only tween about 10% the...
upgraded to 1.1.0 preview 2 fixed the issue
I am running into same issue! I am using input system 1.01 and unity 2019.4.16f
does anyone know what happen in addressable when ReleaseInstances is called before InstantiateAsync is complete?
can you add support for ulongtype? or would it work if I add it myself? why is it missing in the first place?
I switched to use Object.Instance it works!
Don't ever close this thread, I run into this exact problem, and this helped me!
damn i just got this errror using 1.16.10