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Yeah, it would be quite slow on VR. Also note that VR could interfere with the current post processing pipeline. Are you interested in a collab of...
The 3D textures are calculated once during import of the dataset. That can take a few seconds to 3 minutes or so, depending on the size and the...
Thanks for the kind words! To answer your question: The volume renderer has multiple render textures as outputs (e.g. diffuse color, specular,...
Ugh, lets hope it is not too many users doing that at the same time...
Hello! I wanted to share a little of what I have been working on lately. My company develops tools for the rendering, processing and analysis of...
I am having the issue as well right now. It won't even let me preview a thread I was about to create and the automatic draft - save seems to throw...
Bump. Is there really no one who can help me with this?
Hello! I wrote a custom inspector for one of my scripts The purpose of my little project is to have cinematic rendering from within Unity. So of...
Thanks for the very in depth reply! I will look into this once I get back to the gradients. Any idea why the Unity Devs chose to limit gradients...
Hey everyone! So I wanted to use Unity's gradient controls to control certain aspects of my volume renderer, but I am either doing something...
Just to give a bit of an update for the few that are watching this thread: I have put the whole shadow map thing aside for a bit. It just was too...
I guess bgolus has given up on me :( Anyone else who has any idea what I am doing wrong here?
Hey there! I have been trying to use your script to create render textures to render to, but after applying it to the Camera and setting the...
Thanks for the reply, once again! Sorry, yes localToDepth() is actually a function I stole from elsewhere, hehehe ;) float4 clipPos =...
So what does that mean for me now? I mean, is there anything I have to do beyond what I am doing already? What else should I try to make this...
Follow up. Did a test without the parent object and it still looks the same, even when I reset scale and rotation to 1 it does not change anything.
Thanks again for the reply! I am aware of those settings, but there are lower limits to them. E.g. the Camera Speed setting can not be lower than...
Thanks so much again for taking the time to reply! I really appreciate all your help! People like you are what make Unity great! The mesh itself...
Thanks so much for your help and patience again! We are getting close! So if I use your vertex shader for the shadowcaster pass only, I finally...
Thanks so much for your help again! I actually did that already :) OK, makes sense. Did that too :) Did that too ;) True that! I suppose I...