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I tried using ResolveSubresource as per sample code from https://github.com/walbourn/directx-sdk-samples/blob/master/DirectXTK/Src/ScreenGrab.cpp...
I know the issues. I should us D3D11_RTV_DIMENSION_TEXTURE2D for copyresource.
I want to capture game in Native code using DirectX capture. I use staging buffer to capture the screen. But I only get black screen after...
Hi, Is there a way to render the Unity game on Presentation(secondary display) display of an Android device? I would like to project my game...
In GDC 2015, Google and Nvidia kept on claiming that with OpenGLES 3.1 and AEP, we will get close to console gaming capability on mobile devices....
Hi, I made a mistake. I am doing all the testing on Nexus 9 which has 192-core NVIDIA Kepler GPU(and not on nexus 7). In GDC 2015, Nvidia...
I did select Lights object group and then set all of them to Baked. v-sync was already disabled. With these also, Graphics.PresentAndSync takes...
I had profile with Ambinet light set to Baked and Realtime. Here are my observations: 1. Realtime: Graphics.PresentAndSync takes almost 2...
I am trying to run Viking Village on Android Nexus 7 to see if I can replicate the GI setups mentioned in...