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Minor point, but shouldn't the mMeshObj (allocated in Start()) be cleaned up when the XWeapon gameobject is destroyed? Perhaps just adding:...
I am reading the book "Writing High-Performance Dot Net Code" and it makes the following assertion: There is one fundamental rule for...
I see, thank you for the info.
Do these run in the forward pass or the deferred pass?
Has anyone has done experiments with the cost of texture crunching and whether it increases or decreases load times. I was wondering if the...
Is it possible to have Shaderforge honor the stencil buffer state in the deferred pass? It appears to only write stencil settings into the forward...
I am looking at converting the coefficients from the Unity method: LightProbes.GetInterpolatedProbe() into a proper color. I did manage to get it...
So with extremely smooth surfaces, it appears that HDR values in the thousands are being written to the deferred RT, producing flickering hotspots...
Has anyone given this plugin a shot with Unity 5?
Has anyone noticed an issue with the very latest versions of SkyShop and Shader Forge? After unzipping the Marmoset extension (not the 106...
Is it legal to transmit NetworkViewId.unassigned through a bitstream? We transmitting NetworkViewIDs via BitStream.Serialize(ref viewID); When...
Thank you so much for your help Tobiass. After much refactoring our game can now proceed smoothly with the client and the server both shutting...