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Hi MoruganKodi! In the meantime you could also try using Adaptive Probe Volumes which are compatible with Resident Drawer, and could reduce the...
Hi @Qleenie, I would like to follow up on the bugs. Could you link the different bug ref/discussions/numbers if possible? Thanks!
Most HDRP features are compatible with PC or Consoles VR. To improve performance you can leverage the upscalers (eg: DLSS). You can check this...
Note that the work done on TAA on URP is the baseline to be able to support temporal upscalers like DLSS in the future.
You can as well check the Custom pass examples: -By code: https://github.com/alelievr/HDRP-Custom-Passes -Using Shader Graph and the new Full...
Hi! Our first goal is to make URP the new default render pipeline to replace Built-in in most new projects and we should be almost there! We...
Indeed, Alembic is mostly used as an interop format for hair, as it would be too expensive for the runtime. Alembic contains a lot of third party...
Hi @DevDunk , Indeed, we have been constantly working on improving the support on mobile and fixing many issues, however, and if the support...
Hi @kripto289 , I understand your point, and looking at it straight, having a single pipeline would be much easier for everyone. It was not an...
Hi @optimise, Thanks again for your feedback! 24/7 mobile day and night cycle: Our first focus for realistic time of day is for PC/Consoles with...
Hi @DevDunk Indeed supporting HDRP on mobile would be great, even experimental, but it would be a lot of work, add maintenance cost to HDRP,...
Great suggestions! Thanks @echu33 !
Hi @sacb0y ! A lot of optimizations were done, and you can find in the Asset Store project quality tiers for consoles to show how it was...
Hi! Thanks for all the good words on the tutorial above! Check as well this guide for lighting in HDRP and the one for Technical Artists. For...
Hi, We have no specific plans for SSGI improvements at the moment, but dynamic global illumination and time of day support is a key topic for the...
@AnteNomspa Sorry for the delay! I don't know of any work planned on upgrading the measured materials to the variant system, which indeed would...
Hi @AydinDeveloper , Never heard of that before. Just checked and it works on my side. Which machine/OS are you running this on? Will loop with...
Hi! Not sure why it is there but maybe you can check this repo with some examples of custom passes:...
[ATTACH] Welcome to the six way ligting discussion thread. You can use this thread to ask for help, share feedback, and have discussions about...
Cloud layers and Volumetric clouds should match better in 22.2 and you could use Cloud Layers for a high altitude clouds and volumetric clouds for...