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Does anyone know if the spawners run on a different thread, or the main thread?
Is it possible to use the AOI feature on groups of objects that have already been placed in the editor by hand?
Has anyone tried using the geometry blend feature of RTP? Just change the shader to the grass shader and paint the mesh onto your terrain....
I'm thinking about buying this for my lighting but I wanted to know how it works with very large scenes and multiple terrains? My scene has 16...
Thanks man I got it all figured out.
Alright so I got "aaa0" Unrelated to the debug script when I closed unity and reopened it that fixed the scaling problem for everything but the...
I'll have to try that in the morning. Sorry to be a pain.
Through the grass manager and yes when I regrow in editor the scale is fine.
Okay so I tried the demo and it works except for the grass I made but in my scene none of the types of grass scale when grown at play. So I guess...
http://forum.unity3d.com/threads/infinigrass-pack-released-new-demo-next-gen-interactive-volumetric-grass-everywhere.349921/page-3#post-2291068...
Sounds good. Thanks for all the help.
I just checked the scale per splat map box and now it works. Thank you so much. I would have never figured out that I had to check that box. Also...
[ATTACH] I tried it without RTP or terrain composer. This is with just two textures on a normal terrain. It still just places on everything. Maybe...
I can't get it to place grass on only one specific terrain texture. I'm using 8 textures so I set the number as 8 and I want it to place on the...
Hey nathaniel, is it possible to batch objects that have LOD groups with the batching script? It seems like it only combines LOD 0, 1, and 2...
Wow that's awesome! You sure are fast for a one man team.
Do you plan on adding mass placement based on textures in the near future? Or terrain composer support of some kind?
Yeah it was too many tree colliders. I fixed it. thank you.
I'm using 5.1.2 It only happens when I generate trees with terrain composer otherwise I don't fall through.
When a lot of trees are generated on my terrains, my first person controller will fall through as if the terrain collider isn't working. Has...