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I currently see an issue (less extreme than mentioned here) when using Dynamic fonts. Switching to Unicode, makes the problem substantially worse,...
Just tried using Unity 5.2f3 (the 5.2 release). The issue is still present in most places, but it now works in Chrome developer channel on...
I had tried to submit one before, but hadn't been sure it went through. I guess it had not. Anyway, this has been submitted as case 725756.
In chrome (everywhere) and on firefox (only on mac), we get a bunch of messages pertaining to unsupported shaders. The specific messages are:...
FWIW you should be able to replace it with passing strings directly, it's just annoying that they broke the current way it works.
It looks like this is closed by design... http://issuetracker.unity3d.com/issues/webgl-socket-plugin-no-longer-working I'm not sure why though,...
It will disable some optimizations in chrome. Not all, I think. Also it doesn't disable optimizations in firefox. I haven't seen any negative...
This appears to have broken in unity 5.1.2. Surprised more people haven't run into it. I don't use the unitypackage in question, however I have...
I'm getting some weird depth sorting issues on the built 32bit WebGL (windows 7 firefox), particularly when performing an action that requires a...
I think the basic idea would be to include an iframe pointing to the built WebGL content when the user clicks on the play button.
Ah, that makes a lot of sense. I had considered the overhead from the memory allocator, but hadn't thought about fragmentation, typically because...
I'm using the (finally working in 5.1 Beta) WebGL profiler, and I'm noticing a disparity between what the memory usage is according to the...
Is there any particular version of MSVC needed? Installing CMake didn't help (I previously had VS 2012 installed). Trying to install the latest VS...
For what it's worth, embedding a font with font hinting set to HintedRaster was able to work around the issue, but it's certainly less than ideal,...
When exporting to WebGL, we get some pretty awful font artifacting in our UI.Text components (from the new GUI). (See attached file below)...
Has anyone found a way to make custom WebGL templates work when included in their project? Lets say I have a template named MyWebGLTemplate, I...
SimpleJSON (available at https://github.com/facebook-csharp-sdk/simple-json/tree/master/src/SimpleJson) seems to work well. I've been using it...