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Then you should take a look at ScriptableObject. It is like MonoBehaviour but instead of attaching it to a GameObject you can create asset out of...
I am not going into details in here but I would use JSON or XML to store directory structure, file names and other relevant properties in them....
I use Debug.DrawLine(pointA, pointB, Color.green) to draw those lines as gorbit99 said.
I don't know if this is any help for you in this case, but it certainly has helped me a lot with smooth curves between two points. Here is a...
Here is small example of how nested coroutines work: // These are written without compiling so they may not compile! void Start() {...
Found some article on the topic: http://www.allenpike.com/2013/ios7-catch-me-if-you-can/ "Even with tuned native software, the iPhone 4’s A4 chip...
My guess would be that the device renders the blurred image once (or when something changes) and then just clips it when control center is brought...
Try Everyplay. It is specifically designed to integrate with Unity project. It is still in private beta but you can apply for it. I think they are...
Our game built into ipa file was 37,5MB and Xcode estimated that the size would be 46MB on the App Store. The game is now on App Store and the...
You don't save the original root gameobject as prefab, you clone it and then save the cloned one to prefab and delete the cloned gameobject from...
I solved that exact problem with saving cloned gameobject to prefab. Let me try to explain if it doesn't make sense yet. 1. Save your levels in...
Download from App Store! [media] - Brand new 3D-platformer for iOS! - 20 levels (more to come) - Power-ups and upgrades - Over 20...
You could build AssetBundles on server side from user uploaded pictures. It would of course take some processing time if there are lots of...
We have 30-60 draw calls and 20-60k tris in our game. Fps is around 30 in iPhone 4 and 3GS. It is not solid 30 because we haven't optimized other...
Yes, the art was made on site too. Only the sound effects were taken from somewhere else. The idea is that player has to go round the hub to get...
Here is our game, The Hub, made in 48 hours with Unity3D! We had team of 6 making this game. Only 3 guys were from Mental Moustache. [media]...
Downbound Holiday is now released and it's completely FREE! You can also update the full version with the holiday content. Downbound Holiday...
We launched our first iOS game called Downbound today! It is a surreal, cute little platformer in which Jim Bob and his friends try to escape...