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@pmelo Stumbled across this answer as we needed it. The solution in your case is that the selected font for the text mesh component is not the...
Using a sprite mask that matches the canvas size, you can mask a canvas with a world camera. Scale can be used to fit this and I recommend using a...
Keen to hear of any alternative solutions for hosting games on Firebase. I agree, I also believe that gzip is happening on the Firebase end. So...
Can confirm that adding the [NonReorderable] attribute fixes the issue in a way but of course strips reordering functionality from lists
Can confirm that this issue happens within Unity 2019.3.2f1 testing on blank project with a Samsung Galaxy Tab 4 7.0" will cause this issue on...
I am wondering if anyone knows a way to make a humanoid characters arm reach for an object while its in a fully dynamic ragdoll state. I already...
Ok figured this out in our case, if you do a LateUpdate for the dynamically controlled animation then you can mix and match these as you like !
I am wondering if anyone has found a good process for mixing animation created via the Unity IDE on a timeline with animation created by a script....
You can remove events like this: public static void RemoveEventFromAnimator(string functionName, Animator animator) { AnimatorClipInfo...
I will answer my own question here in case others follow this thread. Use a light projector using one of the light projector shaders provided by...
Hi simple question which I can't seem to figure out. Is it possible to override the way that a single light casts color onto the surface of a...
I find the current behaviour of the animator strange. For example if you have two states one is the default state without an animation motion and...
Yeah not sure they might have default physics settings in Unity for the project which have a higher than normal amount of bouncy
I would have different physics materials for each object type so you can play with these values and try out what feels right.
I know for move position to work properly you can't have the colliders in a hierarchy you need to flatten these into objects within the same...
Make sure it's not set to a different tag??
Reduce the drag the bounce velocity is dampened too much by this. Also make sure the colliding floor has a bouncey physics material too.
Are you sure it's the move position rotation that's the issue? What shape are your colliders set to, if using mesh colliders try simpler capsule...
Use OnTriggerEnter in order to get the event for when this happens. However for your example you might need to put a trigger within the ring and...
The reason why for the pass through is most likely because the mesh is non convex. Some mesh colliders can be converted to convex depending on...