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sad to buy and then find it doesn't work with the current unity =( where is the fix ??
getting this error after installing both the OPenCV package and the Marker sample scenes...
I changed the export player settings Graphic API down to Open GL ES 2.0 and the white went away. But this suck because my light fall off is really...
I have a space scene and all the planets are white at a long distance when the camera get closer then proper texture are applied ? how to correct...
All was working yesterday ?? CryptographicException: Invalid input block size. Mono.Security.Cryptography.SymmetricTransform.FinalDecrypt...
is it possible to get a fade to the UI mask object ? maybe using the alpha channel of the mask image ? I've tried and it didn't work seem out,....