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I have set up my game to load a vehicle from an asset bundle. I have a set of scripts that load the vehicle from the bundle, then sets all the...
I have two cameras which are parented as follows: Scene camera (Depth 0) Effects camera (Depth 1) Currently, the scene camera renders the...
I've been stuck on this for a few days now so any help would be very greatly appreciated. I have made a custom volumetric ray marching shader, but...
I have created a volumetric ray marching shader, and my goal is to render at 1/8th native resolution and then upscale to full resolution. To do...
It's not complete, but this is really promising: [MEDIA] I've gone from 1,000 pieces of debris at 17 FPS to 20,000 pieces at 60 - 70 FPS!...
I really like this idea. The models I’m using are already broken up into smaller chunks, turns out the performance issue was that the prefabs I...
I am using some building prefabs alongside a custom tornado collider script that I wrote to simulate tornado destruction in my game. The building...
I am working on a game titled "Twister: Research and Rescue" which takes inspiration from the 1996 movie Twister. I want to make the tornadoes in...
I have been experimenting with a ray marching shader and have been really happy with the results. I started by writing a script that would...
I am trying to implement the view plane alignment code from the shaderbits blog for my ray marching shader, however this is for UE4 which makes me...
I've been using UniStorm with no issues, however I have suddenly started getting the following errors and I'm not sure why:...
I have followed this tutorial to make a volumetric shader using ray marching: [MEDIA] I am happy with the results so far, however I want to be...