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Hi, I'm using Unity 2022.3.1 and still can't drag and drop generic monobehaviour classes in inspector
Hi! Is it intended behaviour when collider.hasModifiableContacts set to false, collider stops recieveing any collision events (e.g....
Thank you for the reply @chap-unity I see, border likely will be there, but it will be border between distorted images, not between...
Hi @chap-unity This issue status changed to Won't fix. Can you explain me why?
Hi! Link to the issue still does not work https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-7691
Hi @chap-unity Bug report case is IN-8010
Hi @chap-unity ! Thank you for the reply. Should I make bug report with tested scene? Or send it to you in other way? Hm, strange, but ok)...
Hi! I'm using Unity 2022.1.2f1, 2022.1.3f1, 2022.1.4f1 with HDRP 13.1.8, and found these bugs. 1. Looks like refraction does not fallback to...
Most epic thread i've ever found. May the stregth be with us!
Hi @Stephan_B, Great work! Is there any chance for TextMeshPro will react to softness in RectMask2D?
Hi, Unity Team! I upgraded project from 2021.3.2f to 2022.1.0f then to 2022.1.1f In 2022.1.0f I recieve error in console abound 30 times, every...
Hi! Water looks amazing! What about foam disappearing over time and not immediate like now?
In any public override void OnGUI (Rect position, SerializedProperty property, GUIContent label); Try do this...
Can you explain more detail on how to change the projection matrix for whole material in Shader Graph? As far as I understand, it is not enough to...
Thank you. Will OverrideCameraRendering API help with SSS, motion blur ect. situation?
Looks like CustomPassUtils.RenderFromCamera have a bug with SSS material and Motion blur SSS material - green "weapon" thats how it looks from...
Hi @antoinel_unity, Looks interesting! Can you share any estimation on that feature (or link to track it). And how it can be used today with HDRP...
Got it. This happens because outline/shadow effects are rendered per character, not per word nor per whole text. There is nothing you can do with...
Hi @Rayeloy Just to clarify, you need both inner and outer shadows are on, and inner should be on top of a character with outer shadow lying under...
Thank you, @simonbz