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Experienced in Unity Engine development, made VR, AR, mobile, pc simple and complex games/apps including: _Android/IOS/Windows 2D and 3D games...
I'm getting this error: Library\PackageCache\com.unity.render-pipelines.core@12.1.8\Runtime\RenderGraph\RenderGraphBuilder.cs(39,69): error...
GL drawings called by the OnPostRender function showing on the right eye only in Oculus Quest, I'm using URP, Thanks
I solved that by changing the Photon protocol to Tcp, my theory is that the http was taking most of the upload speed making Photon disconnect, Tcp...
Unity post HTTP method of a 788KB string is causing a server timeout disconnect in Photon, causing all the players to disconnect, how can this be...
I've implemented the importation of .obj 3d models at runtime, I'd like to share with all other players connected in the same room(photon), what...
Hello, I'm trying to make an app where people can choose a 3d model from their device, and use it in the app, so I'm trying to use...
the most straightforward way with no problems like crashes and errors in WebGL
Best database for webGL for uploading and downloading files and saving/loading scenes? Thanks
Hello, MelvMay, I'm sorry for that, I'm trying to figure out how to delete the old threads, you're right I've solved the problem by creating a...
I've tried this script but it only collides with one at a time and clips with others. Thanks for(int i = 0; i<currentCollisions.Count; i++)...
I'm trying to implement snapping, someone told me to offset the object along the hits normal an amount equal to the extents of the meshes bounds,...
How to offset the object along the hits normal an amount equal to the extents of the meshes bounds? thanks.
Another object, snapping two houses with different sizes in a building system for example.
How to make snapping in a non-grid building system? Thanks
No I didnt
I've already implemented ads script in an app on the amazon store and playstore, it was working and suddenly stopped I've contacted support on...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Advertisements; public class Ads :...
Same! I've been struggling for 3 days.