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Hello, I'm using Unity's 2D Renderer Pipeline. When I try to create a Sprite Lit/Unlit shader, the sprite gains extra black outline without any...
Thank you so much. Unfortunately, I'm not working on the project anymore. Maybe I will resume later. Thanks for letting me and others who have the...
Sorry for the late reply, but I changed the code long ago so that I wouldn't have to deal with this problem.
Thank you
@KelsoMRK Sorry for reviving an 8 year old thread. I have questions if you don't mind: 1. Did you manage to implement coroutines, if not, how do...
If the archer is generating policies every save_steps in the policy buffer. How would the magician use those policies if they are dependent on the...
Yes it is, I sent you the link to another thread with the same problem.
I just found this post: https://forum.unity.com/threads/self-play-and-action-mask-problems-on-turn-based-game.833704/ @christophergoy Any updates...
Thank you.
For instance, not allowing the agent to move to the right. public override void WriteDiscreteActionMask(IDiscreteActionMask actionMask){...
Hello, I think I understand how self-play for symmetric agents works but I'm kind of confused how it works for two asymmetric agents, and I don't...
Hello, While training in self-play mode, some lines (prints) are missing the ELO score/ranking for the agent. Any idea what is the reason behind...
Hello, I have a problem using self-play which happens when I switch team id from 0 to 1 on an agent and 1 to 0 on the other agent that leads to...
Thanks a lot @ervteng_unity
Any thoughts?
@Cornysam You can find the main issue here: Issue Briefly, to get rid of 2D physics in a grid based movement system since it causes errors in...
Hello, I have been thinking to create a 2D grid system that stores custom game object in each cell which stores a couple of variables and a list...
Hello, I've read that recent researches prove self-play has lower performance without prior knowledge relative to self-play after running...
I thought of some ways to create a map, but I don't want to overcomplicate it. Do you know of any simple implementation for a map? My idea is to...
Yes, I'm using the Canvas component. Sorry for posting in the wrong section.