A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Has anyone ever designed a skill pool or reward pool in Unity DOTS? I am unsure what design pattern I should use for this function. Does anyone...
Hi, I would like to create the damage pop-up while hit in DOTS. Then, I use the event to transfer the information while hit. The would should be...
I create a component and add it to the entity. However, while I was trying to play it through the code, It would not be played, (At least I did...
Yeah, using flipbook in shader graph is the final method I use to create some materials for the animation. and use graphics.drawMesh to create the...
So, at this time, Entities will not provide animation tools since I am using Entities 0.51. And using the old animation system and blender tree...
Hi, I am trying to add animations to my ECS game. I found the code monkey's video used material and mesh to realize the function. But I am unsure...
Hi, I am trying to create a 2d roguelike game, and I would like to realize a dash system. But I am not sure how I can realize that would be...
I made some images for my 2d animation. But I am not sure how I use them in the DOTS/ECS system? Does anyone have an example?
Well, I found the bug in my code, I forgot to use the new entity as the reference.
Hi, I am adding hitting VFX to my game. I use the event system to trigger the VFX. However, the VFX will always appear at the last hit position....
Thank you for the reply. But I am still confused about it. How can we add two particle components as components? Or should I just regard the VFX...
How can we change the component data of an entity while a collision happens? For example, I would like to reduce the health of the monster when...
It seems that if I add a particle system directly to the prefabs. There will be some problems using DOTS. Such as it cannot be queried by the...
I am finishing the dashing system in my game. I got the suggestion about using the ray cast function in physics. However, I met the following...
Thank you!
I would like to realize dash in my game. If I press w, the player will move forward. I was considering changing the transform value of the player....
I noticed that it may not be caused by the subscene. Looks like the tilemap cannot be shown in the subscene. I was wondering why this situation...
Hi, I create a subScene that contains a tile map. However, when I play in the play mode, it does not show the grid map. I was wondering did I miss...
Thank you, I got it
I spawn my player from subscene, and I was wondering how can I move the camera to make the player at the center of the game?