A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I created a prefab with sub-sprite render texture. However, I copy them in Scene and Subscene but the sorting layer doesn't work properly in...
Thanks for sharing! I tried to pass MonoBehavior's delta time to ECS, but ECS will use MonoBehavior's delta time multiple times, the reason is...
If I printed their delta time: ECS public void OnUpdate(ref SystemState state) {...
thelebaron gives a solution: public struct MapElementBuffer : IBufferElementData { public Entity MapEntity; }
Thanks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! It works! hope other guys who have similar questions...
Thanks for these articles, I watched all videos from them, but they only provided the example of Baking entity like: public struct MapEntities :...
Hi FaithlessOne: Thanks let me know the difference between managed and unmanaged data types. I tried Hi FaithlessOne: Thanks let me know the...
Thanks for the article, the article is too abstract to me, it seems IComponentData can't use the standard list to store data.
Hi Arnold: Thanks for your suggestions, I tried to use: public struct MapEntities : IComponentData { public NativeArray<Entity> mapChunks; }...
I want to create many types of entities from a game object list, but I found there is no way to create a List in IComponentData, how can I handle...
thanks, you saved my life