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In my projects I use prefabs to switch the transport. When the transport is switched (for example, from Steam to single-player), I destroy the old...
Update for anyone with the same issue. I mostly solved this problem by registering empty event handlers on gameobject creation. In my case it...
I'm using VS to build AI, and basically I have it so all the main stuff is done in C#, while the flow is handled by visual scripting state...
Mystery solved! Thanks.
Yes I added the semicolon but got the debug log errors. I was going to send you a project file but gmail blocked it for some reason, I'll try...
Yep, it's beta 6 of 2017.2. I've had really bizarre issues with Unity beta builds before so I wouldn't be surprised if it somehow was the reason...
The tank example works without issues, but the LoadScriptExample script causes the same exceptions where it can't recognise Debug. Just tried on a...
Yes and yes. I can run code referencing my actual game code fine, it just doesn't compile if I use anything from UnityEngine.
So I bought your asset and it's great, but I have one issue. I can't seem to reference anything in the UnityEngine namespace? For example,...
It's so that they can introduce as many bugs as possible into the engine, so they can waste time fixing them over a period of several years,...
I also have white terrain with Unity 5.6.0b1 and latest RTP. EDIT: Fixed this by switching from DX11 to DX12, DX9 also works.
I found out ParticleSystem.Play() has an overload to skip playing child particle systems (ParticleSystem.Play(false)), and this seems to be...
I've made it so that decals only get parented to dynamic objects, which has helped a bit. With 12 CreateDecal() calls, 0.03ms is spent getting the...
I've been trying to make a very efficient way to spawn many objects, but some things have been making this a nightmare. Originally, I used the...
Cancelled.
Can't wait until I can actually use graphics jobs.
I submitted a bug report, its case number 836019
I've also got this issue.
If unity fixes this graphics jobs bug the performance would be much better. It seems graphics jobs is pretty good with lighting since I get a good...
I'm having this issue as well. It's amazing that so few people have noticed this. Graphics jobs is entirely useless for me with this bug.