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What's up with 14hz vs 24hz? Also , have you tried profiling it to check the bottleneck ?
About time we get a Unity Cemetery similar to Google cemetery.
You picked the biggest mountain there is to climb in game development today from production and operation standpoint today. MMOs. A Shooter MMO...
I believe that TieSKey's statement that you need of 'many of something' to benefit from ECS is technically valid. Many is basically a problem of...
512 Units x 64 Maps X 3 Types = 98,304 Influence => ~ 90K as you said? I don't understand where you mention 192 Maps , where did this come...
I think this has been mentioned in a post. The shared APIs are just thermal events whereas AP package also requires APIs to explicitly also change...
At the risk of grossly generalizing things , i am gonna just say it. ECS is not rocket science. Some of you guys are making it look way too...
I have 3.0.2 installed from Marketplace and when using Logpoints it says "Breakpoints of this type are not supported by the debugger" . What's wrong?
In the Animator Component on your character you can turn off 'Apply Root Motion' property. https://docs.unity3d.com/Manual/class-Animator.html
You can look into Animation C# Jobs. It allows you write an Animation Job that gives you access to AnimationStream and more importantly...
First you extract the root motion curves from your clips. Then you can simply evaluate those Curves at runtime with clip length to find the...
See you in 2021
I found this tool on asset store , might be worth checking : https://assetstore.unity.com/packages/tools/animation/animation-converter-107688#reviews
Would love to grab this on the asset store! Looks good.
It's a clean import. And i already tried clean re importing. Same error.
[ATTACH] Getting these ConfiguraleIcon missing error on Unity 2018.4.26f1 when importing latest version of AHP from store ( v1.3.4 )
Why are you sharing cropped low resolution images of your display? Can't you share some proper clean screenshots of whatever you are trying to show?
Usually when a state gets created it gets registered in an internal Dictionary using a particular key so that it can later be retrieved using that...
https://docs.unity3d.com/Packages/com.unity.mathematics@1.1/manual/index.html also take a look at source in Packages path of Project. The code is...
Thanks for the pointer. I was certain i need to delve into Animation Jobs for internalization. with V5 , it will be so much easier to get this...