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thanks very much ! :>
In the future . Can I play timeline use like "Go to "signalss name" " ? jump to time.
https://blogs.unity3d.com/2017/07/11/introducing-unity-2017/?-1478807591.1495098831 Percentage Closer Filtering (PCF) for real-time shadows is...
"PCSS" shadow features? "Percentage Closer Filtering (PCF) for real-time shadows is also implemented in 2017.1"
can not find this feather:( is so cool! But,what i can do !please help!thanks......... :p "Real-time shadow improvements"...
private void OnPlayStateChanged(PlayState newState) { }
please let me know if any of it is amiss! thanks:)
https://docs.unity3d.com/560/Documentation/ScriptReference/Experimental.Director.ScriptPlayable.OnPlayStateChanged.html
Assets/NewPlayableBehaviour.cs(24,26): error CS0115: `NewPlayableBehaviour.OnPlayStateChanged(UnityEngine.Playables.FrameData,...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Playables; // A behaviour that is attached to a...
thanks,Evaldas I've got it it-should take care: 1."1"or "2" ... numbers .can not be scene name! 2.add open scenes before build. 3.building .apk...
thanks for you reply:)!.i am sure to select the correct path when building apk .but just 2017.1.0b2 is working.form b3 to b6 both errors.waiting...
Thanks, I have done, at here : (Case 912945) Cannot Generate android app Build on 2017 B5+B6....
Steps 1. Create new project 2. create object to scene and saved 3. Build apk Not reproducible: unity 5.6f3 2017.1.0b2 Reproduced with:...
同胞顶下:)
yes,unity2017 b5 can not publish android app!
sorry! Could this be engineered to work in unity 2017 beta?
waiting for light profiler...;)