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Its not just the 2023 versions, I am getting this bad in the 2022 LTS versions! Unity you need to get this fixed, its ridiculous how slow things...
You made it seem like they only get called in the editor. Either way, Awake calls are *not* happening in runtime even though the documentation...
Well yes, I expect any class that has an Awake/etc to be called at all times editor and in runtime. If its only to be called in the Editor, it...
I've been using M1 Macs (Mac mini and a MBA) since December and apart from slightly longer project loading & build times (2019 LTS) I had...
Unity Hub 2.4.2, macOS Big Sur, M1 Mac. I have two organisations under my account, a personal one and a work one. When I logged into the Hub...
I've been using an M1 Mac mini for a few weeks now, mostly in 2019LTS but also 2020 and have had zero issues with Unity (or Visual Studio for Mac)...
"Visual Studio or Mono Develop are NOT among those that might be affected" - err, what? The VS debugger can't handle it at all, displaying totally...
Thats nonsense, sorry. Everybody is aware what a shop does. These people flipping these assets are claiming the work AS THEIR OWN. The only shops...
No I am sorry, buts not right at all. There is a huge difference to using an Engine to make a game on top of, than just taking an asset kit,...
Am I missing something here? Using assets from the asset store, or any other art store, is fine and who would complain about that. *Unless* its...
Unity replied in another thread to say they were going to fix this in an update, I haven't checked to see if its arrived yet though....
I have not, I'll give that a try today. I didn't see that....Thanks!
Oh Jakob, that would be great! Which part are you fixing? I've tried changing to the runtime NavMesh generation, but as predicted every time I'm...
This is using 5.6. It already has the runtime NavMesh generation, but it also has the prefab pre-generated approach which I am trying to use for...
So I'm building a generated city, as explained in another post. I have 2 agent types, basically the AI humans and the Player human (who can go...
I posted this in the beta forum but got no answer, so posting here too... I'm working on a randomly generated city map, each tile is made up of a...
I'm working on a randomly generated city map, each tile is made up of a prefab that has its own pre-calculated navmesh, and uses Nav Mesh Prefab...
Yes, that's what it looks like, a replacement for both.
Also that's running Android and as someone with an Android TV box and a controller I can tell you a surprising amount of Android games do not...
There are TWO new Tegras, Nvidia have just announced their Xavier based SOC, before that there is the X2 based on Pascal. These things aren't...