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Oh I konw it . Thank you!
when I use ScriptableRenderer.AddRenderPasses or ScriptableRenderer.EnqueuePass I can add my custom renderpass to the render pipeline. how can...
when I use ScriptableRenderer.AddRenderPasses or ScriptableRenderer.EnqueuePass I can add my custom renderpass to the render pipeline. how...
use this to u particle system Particlerandomseed.cs 5.4.0f3 it's working! using UnityEngine; using System.Collections; public class...