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I'll take a look in a couple weeks. Got a busy schedule at the moment. I'm hoping it can provide a good workflow though! I dont think this is a...
Not trying to be antagonistic, but are these priorities set by users? Having the game run slow for a long time is basically a deal-killer. Are...
I think new fields would go halfway the distance, and make this worth trying in my workflow now. Then I would only really be missing the public...
It looks like a good tool, but it also looks like the language/compile limitations make it unsuitable for me. I will almost always change public...
2020.3.31 -- Im still having Unity throw away data in a MonoBehaviour in the scene that are Enums (ints) and references to other MonoBehaviours...
Im in 2020.3.37f1, much later than this was reported to be fixed, and it still appears to be occurring. Lots of time importing prefabs, when I...
I finally got the Sketch working properly in editor and build, and decided to upgrade to URP. The effect is working properly everywhere, except...
Ive removed everything I can. Any builtins or unity registered packages I remove now cause a compile error, or dont allow it because something I...
I made a few changes to this, since I had the same problem: public bool TransformBoxContainsPoint(Transform colliderTransform, Vector3 offset,...
I have 5209 scripts in this project. All of those are in asmdefs except for 355 that I compile each time. Since the project is nearly launching,...
Thanks! It's really just about reloading all the code, not assets. Im doing a fairly large open world game, its got a lot of code, and assets....
Thanks for the tip! I hadnt seen this before. I have about 150GB in my unity assets now, but it doesnt seem to be a problem unless I do...
Thanks for the detailed information. Its unfortunate its not going to be fixed in a number of years, as I will probably spend several months of...
Skipping reloading the domain on play was a great feature, but is not the problem here. This thread is about reloading the script assemblies. If...
Removing everything possible and restarting doesnt make the problem go away in larger projects. Unity needs to cache things that dont need to be...
Amazing! This finally did it! Can you turn that on by default for people or add it to the docs so no one else has to go through that? :) I...
Bumping this. Havent heard back in a long time. Sketch is why I bought this plugin, and Im not doing anything special with it but it isnt...
How do I inspect things inside the DontDestroyOnLoad hierarchy? They seem to be missing. I have to move items out of their hierarchy before...
Thanks. I will try that. I have directional lighting and standard shaders in the current scene, but maybe it needs more coercing. ...30 minutes...
Im not seeing the Sketch in my PC Build version for Built-In Renderer, but it works in the editor. I tried looking through this forum for a fix,...