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Same problem. I'm building for iOS. What platform are you building for? Does this help? https://support.google.com/admob/answer/9469204?hl=en-GB...
I get exactly the same behaviour. Did you ever solve it?
I'm having similar problems. It would be interesting to see what folders you are including in your bitbucket repo. Please can you post a copy of...
Here's a solution from another thread: https://forum.unity.com/threads/cannot-paint-over-terrain-layers.600988/ Elettrozero said: The solution...
Hi, Natcorder 1.6.4 works really well on Android. Two questions please: 1. If the user kills the game while it's recording, Does the Media...
Solved - In Unity Edit - Project Settings - Quality - Other - Skin Weights = 2
What's going on? Please help. This is a bird wing. It moves fine in Blender, but in unity the weights are all or nothing I'm fine with skinning...
You must have java .aar or .jar files in your project. They get converted into .dex format. You could try removing them and see what happens. From...
Go to Player setttings - Publish settings - Minify - Realease and choose Gradle(experimental) Not tried it myself but it's worth a go.
Me too. Exactly the same error in 2019.2.0f1. I can build OK but Build and Run gives me this error when it gets to Building Resources Folder....
This works for me: Vector2 localMousePosition = imgRectTransform.InverseTransformPoint(Input.mousePosition); if...
Great info that's really useful. I've just realised something that you guys probably know about. I was testing my app in unity editor and I had...
Thanks but I fixed it. I made my probes very very small and saved all their positions. Then every 5 frames I directed some raycaster rays straight...
Hi - Not sure which version of IOC I'm using. I have a problem with probes because they block the raycasts to the IOClods. If I make the probes...
I have the same problem. Being fairly new to unit testing, but very keen to understand it. Are we supposed to write all our code in tiers? Have...
Thanks Paulo. I've already got ice walls and it slides ok. I watched your video - cool. Do you build your wall colliders in sections? The problem...
How do you build a curved crash barrier? I've got a driving game where you build a segmented road using a bezier curve and then race along it....