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If you get this problem again - one thing I've found that helps to do is to go into settings->Safari->Advanced->website data and search for unity....
Needing this too...
I'll try properly downgrading things rather than just letting Cloud deal with it.
Any way to do this without having the Xcode project? we use cloud build for everything? I guess wait for Facebook to fix itself?
I've looked into doing this, but it seems that unity is doing it AFTER our post process is run (or just part of the template) Unless I'm doing...
I've tried a few things now and no matter what, Unity adds in arm64. I've tried post build scripts to set an empty array, to also set armv7, but...
We are having the same issue. Unity seems to be overriding the setting for arm64 after the post build scripts or something. I tried setting it to...
Hi, I'm trying up update my game from cloud build, but when I try to send the build to Apple using fastlane, I get the following: parameter...
What was the solution to fix it?
I've been looking for a way to do this for a while - would you mind sharing your post build script @Wolar ?
@tonemcbride - stumbled across this thread looking for something else, but this is a great find. Always annoys me having to handle the export as I...
Hey @Alkanov Thanks for the tip - that worked great!
Know this isn't specifically relevant to cloud build - but I've got my AAB file now, but when I upload it to Google Play to release, it tells me:...
ah - never mind.... I'm testing it on a brand new config and so there is no cached library or anything, so its rebuilding all the assets.
Does it take longer to build the app bundle than a normal apk? Its been building for 2 hours now? Normally builds in about 40 mins
Awesome - thanks - giving it a try now :D
Thanks for the details there. Just to confirm - the advanced section should look like this (not replacing it with the android part): "advanced":...
@matiasticbits - Could you show a screenshot of how you've done with (with your private stuff obscured obviously) The API tool is a little...
I take that a tiny step further and also use the build number for the main version number as well and use the same for Android as well to make...
We are seeing the same as as above with 2019.1.4 as well