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ok, I found the solution for both questions. Here is the code: var assetName = $"Assets/Resources/{fileName}.asset"; if (File.Exists(assetName))...
I actually have another scriptable object(first) the has field and in that field that scriptable object(second) where I am making changes via...
I already know that there is an issue if i change the existent asset well even run the game, after i made changes to the scriptable asset file...
I have sctiptable object var dialogueContainer = ScriptableObject.CreateInstance<DialogueContainer>(); I save the object to resources folder by...
Sup! When I want to instal an archive version of Unity Editor using Unity Hub option , the Hub always suggest to install intel version of the...
I've tried to remove delay and it changed nothing.
it is definitely doesn't login it back because I also check status on facebook settings and the app not linked in the list. So just weird. I will...
The code is very basic private void Init() { if (!FB.IsInitialized) FB.Init(InitCallback, OnHideUnity); else...
I've tried sdk 11 something and 13.2 Same result- true whatever after first login.
Nope. Any player can go to facebook/settings and privacy/settings/apps and websites There will be a list of apps where he was logged in. User can...
What commant should return? Even if I delete app on Facebook (not remove permissions), my app thinks it is olinked Facebook.
How can I check if the app was deleted from Facebook settings then?
Hello. I implemented login with facebook sdk. On my app start I check if the. user is logged in with if (FB.IsLoggedIn) But the issue is when...
Hello. I'm trying to implement authorisation in facebook. On android it works fine but on IOS after run FB.LogInWithReadPermissions browser auth...
Hello. Lets assume that Mathf.Sin(Time.time) makes cycle (from 0 to 1, from 1 to -1 and then back to 0). Is it possible to count that cycle in...
non-kinematic => add force kinematic => MovePosition and also enable interpolation for smooth movement.
I already looked for some beginers unity shaders and it doesnt help. First I need to make planty basic hlsl shaders to anderstand what to do with...
today I found out that all the time I was trying to get help for HLSL shader in ShaderGraph subforum. My bed. That is why I've got so many views...
I need to convert godot shader into unity shader. The shader outlines 2dTexture and blooms the outline. Can anyone help me? shader_type...
well, the line #pragma surface surf Lambert alpha adds lighting to the shader. I dont actually need it and I also need it to be more like 2d...