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Thanks for the idea I initially had just raycast which felt it needed too much accuracy (as in, you must look directly into target) and then...
Years go by and projector + instanced terrain stay the same. Noticed this problem first time and using version 2021.2.1
I too struggled with the outline artifacts, mostly the outline being cutted in sharp corners. Recently I realized the problem is not the shader...
Thanks for the info. The documentation and the parameters should be named maxWidth/maxHeight instead of just width/height. At least for me this is...
I noticed GetPreferredValues returns height of the character and width of the text. Effectively my speech bubble stays vertically short (character...
This happened for no apparent reason in one of my scenes (luckily it was test chamber so didn't matter but still wanted to know why) Some plugin...
I'm trying to make customized version of Unity's built-in terrain shader. My goal is sharp, or "masked" blending between textures but I can't wrap...
Yeah that step 1. is CRITICAL. I used to just "rename symbol" from VS Code first and lastly rename the file, also from VS Code. Big mistake since...
Workaround: drag and drop your scripts. I have Unity 2020.2.0f1
Best workaround is to use inheritance instead of interface ;) Just today once again tried to utilize interface... and ended up using inheritance...
I don't think editor has much to do with shader math, but I'm using Unity 2020.2. Forgot to mention: my terrain is separate plane on which the...
I picked up this great tutorial https://roystan.net/articles/grass-shader.html and tried to add some customizations. I've been struggling to get...
Oh. My . God. It goes other way around too, so calling GetComponentInParent<Image>() from child RETURNS CHILD'S IMAGE
GetComponentInChildren<T> is the most stupid thing I've seen. It basically returns the same as GetComponent if both transforms have same <T>...
Using saturate() was a incorrect solution because then snow loses the toony edge, some googling and found that step() is used for branching....
Does anyone else encounter a following (Mtree 2.3.0 + Unity 2019.4.14f LTS): 1. Create Mtree and load bush template & applying material presets so...
Thanks this discussion helped me. I don't want to enable recentering (I dislike that feature in games) but when my character climbs ladders I need...
While trying to research the subject I found this excellent tutorial https://www.sharpaccent.com/?c=lesson&cid=22&id=149 [MEDIA]
How you detect the side and setup the landing spots? It looks like you have setup one start & end and it will translate you between those no...
Oh, thanks! This was just what I needed. I had overlooked that updatePosition field. My player character has navmeshagent so other agents...