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I don't currently have the time to check this out, but I couldn't forgive myself it I didn't speak up. Judging from all the screenshots people...
So... does this mean it's most likely just a cosmetic thing? Because I'm even in the beta to check out new features for stuff I've planned for the...
Great. I hoped I was paranoid for thinking that something along those lines may happen... :/ I hope this doesn't go so far as to affect the whole...
In the editor :/ I mean... it's not a big deal, well worth the C# 6 features, if that's the price. Still, it bugs me :P Oh well, perhaps this...
Perhaps. And that's great and all. How do I get rid of it? xD Other than messing up my OS :<
Right. Did some more testing and it turns out changing the culture in Windows does, technically, fix it. Of course it also messes with everything...
After switching from the legacy to the stable runtime, Unity restarts and suddenly all decimal points are commas. Not a big deal, but it's bugging...
Oh really? Huh. Did not realize that. I'll look into it, thanks. Edit: Ah. Now I understand what you mean. Either one of them need to have a...
Uhm, guys? Could anyone clear this up now? Because now I'm even more confused than I was before :|
Wait. What? What do you mean?
I'm aware ;) I was just wondering if the system might possibly lock up if you then also wanted to do something like B -> A. Or if you can do...
You'd be surprised :p That's actually one of the leading reasons why I make assets to begin with. It's pretty chill, most of the time. Yea, I...
That's good to hear, my immediate plans hinged on that :P You don't happen to know how one would do that, do you? I'd imagine it's the "lite...
Hey guys. I was wondering if the store's upgrade system allows anything other than vertical upgrades. For example, could you have a setup where...
That very much depends on the implementation of your physics. If you are using Unity's normal 3D rigidbodies and colliders with locked axes,...
And another sale! This time the weekly themed sale! Get it while it's cheap(er)!
Missile Behaviours is currently part of "the biggest sale ever"! It's 25% off and only 2 days left!
One last quick fix to tidy up version 1.5. Since, for some reason, the labels explaining the control scheme in the demo scenes decided to go...
Yet another quick update, just uploaded version 1.5.1 to fix some long standing little issues: - All missiles now use rigidbody interpolation. To...
Turns out it's already out! That's got to be a new record :)