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I'm trying to increase performance and noticed that Bloom and Color Grading takes up a lot of CPU time, but I dont even have those effects...
So my project starts bugging after a few minutes of running in the editor. The shadows starts flickering and then everything goes dark. Disabling...
Yes, I am. Found this. Thanks a lot! Going to try those changes. So weird that it only happen in certain directions.
I just purchased Aqua and the caustics-effects cause huuuuge lag when looking in a certain direction. Get FPS drop from 80-90 to 10. Back to 80-90...
@AdamGoodrich That makes me sad to hear. I have looked longingly at Gaia for quite some time and was very happy when I saw it at Humble Bundle. It...
Been looking for a cel-shader and this really fits my need, especially the fact that you can choose the color of the shadows (colors near white...
Yeah, definitely. I separated the two though since I considering zoning being a global solution (maximizing CCU in the whole game world) while CPU...
I've been trying to look into this topic as well. Too bad most people are very unhelpful and just reply with the standard "MMOs are too hard....
I noticed when trying to add a gameobject to the hand of a player that it will throw a NullReferenceException (when trying to [ClientRpc] the...
Looking at the pictures I would say no. You can still have tiles in a 2d world, tiles even make more sense in a 2d world (since a grid consist of...
Import the same file as a texture instead of a sprite (and set wrapping to repeat). Then throw the texture on your quad :)
If you don't care about being able to SEE the characters in your Editor, you can simply store all data from the creator (e.g. name of the sprites...
I don't think it looks that bad :P Shouldn't anti-aliasing take care of most of it?
I just want to say this: That is a very ambitious project. But hey, you got to start somewhere. I would start by making all the sprites in black...
Saw in the description of 2d rogue-like that they use a turn-based system, for a physics "live-action" system you could checkout:...
No. Rotations. Since they are frozen, they won't be impacted by physics (say a rotational force). If you're making a 2D game you won't be very...
First of: Zelda and Pokemon are very different games. Zelda is a "live-action RPG" while Pokemon is a Turn-based RPG (which require a whole...
Are you using rigidbodies? If so, go to "constraints" under your rigidbody and freeze the rotation. This means that you will have to handle all...
I started getting somewhere by adding all my movements to one vector, and then only call MoveTowards(thatVector) in my Update(). Would still...
So I have started a project where I create a world by a two-dimensional integer (int[,]), I then add tiles based on white noise + cellular...