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Hi, this issue still exists in Unity 2019.4.0 and do you have any plan to fix?
You ware right. The 36.7MB debug symbols were included additionally in App Store build. As you said, it looks like it's better to keep debug...
Thanks for your advice! I've checked the download size at appstore connect as you said, and it was about 15 MB (depends on device)!
Here's related thread https://forum.unity.com/threads/why-builds-are-so-different-in-size.444526/ But no answer there.
I've create an empty Unity project and build it twice in UCB. One is built with Ad Hoc Distribution provisioning profile and the other is with App...
This is known issue in 2018.4.16 and 17. See: https://unity3d.com/unity/beta/2018.4.17f1...
Google Play Billing Library 2.0.1 has a bug where querySkuDetailsAsync() would occasionally fail with code DEVELOPER_ERROR instead of returning a...
Hi @Sergi_Valls, I've found a bug. In the SkinnedMeshCombiner class, we have materialPropertyBlock.SetTexture("_MainTex",...
Sounds like a magic! In that case, to serialize dynamically downloaded SerializedScriptableObject from Binary format, I need to configure the...
Hello, Thanks for the great inspector and serialization asset. Specially serialization works great! Now, is it possible to download...