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Anyone recognize what may be causing this error in my light maps. It appears to do this in any area with shadows... and sometimes randomly like...
This works quite well. Here is the same thing on a spring so that it can bump other objects: private void _SetRotationForce(Rigidbody rigidbody)...
I ended up just writing it in Shader Forge since I never got a reply. Did you get it working? [ATTACH]
I am looking to do the following but in a more elegant way.... without all the conversions. I'm aware of engineConfig.FindPropertyRelative and...
Unity 2021.3.16f1 Amplify 1.9.1.2 Universal Render Pipe --- Amplify Shader --> Universal --> Lit Base Color RGBA Alpha --> Base Color's Alpha...
Like the title states, I want to get both Haptic Amplitude AND Frequency working on Quest. Currently it would seem that XR-Plugin Management...
Setup: Red Sphere is a child of Cyan Box Goal: Move / Rotate Cyan box such that Red sphere matches position / rotation of yellow sphere. Here...
Other lazy options: EditorGUILayout.LabelField("_____________________________________________________________");
Only 2 errors. I'll paste em at the end. It shows up in the 'Failed to Compile List' and when applied it's pink. All of this is a fresh install....
I think Amplify is broken in my project. Any chance for a quick fix please?! Unity 2020.3.22f1 Amplify 1.8.9r26 Universal Render Pipeline 10.7.0...
Still an issues in 2021 :(
The is a clear flag but it seems to be unrelated to the clear depth flag :/
In URP, overlay cameras have a 'Clear Depth' Toggle. How can this be set via script? It can be read from...
I am attempting to create a basic mobile material. It will be used on both lightmapped and real-time lit (Directional Light) materials. So far so...
I would like to apply my own modified lightmap to meshes but I want to keep Unity's generated UV Layout. How can I go about getting / applying...
Yes. This account is my work account which has a subscription attached to it. I figure that it may get more attention from unity this way.
I have a several meshes that are being distorted when I make a build. Any idea what is causing this? Check the attached image for a detailed view....