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I'd just like to second this. Adding a dead zone (and the opposite, I'm not sure what you'd call it but a distance beyond which damping is ignored...
I just wanted to say, in regards to the types of input that should trigger a new frame / platforms this feature would make sense on, in addition...
Task and async/await are not the same thing as coroutines tho. Task is for asynchronous operations, something currently very difficult to achieve...
Please don't remove coroutines. They're very useful for temporary jobs that need to operate in sync with the frame rate without having to spawn an...