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It does not seem like the "outline" layer is used by the script when it draws the outline, is this correct? I wanted to add a blur to the outline,...
Thanks for the update and the link, Marrt. I have to admit, at this point my wanting to figure out how its done "in 2d" is more academic than...
I haven't found a good way to do it in 2d, unfortunately. It shouldn't be undoable, as it's done not just with brawlers but also with some...
Unless there's something funky with unityscript that I've missed (more of a c# dev myself) you seem to be missing the "new" keyword in there. So...
How about handling the input in update (so nothing is missed) and setting a flag that a jump is triggered, then in fixedupdate read this flag and...
The one that I have the most memories from is the Megadrive (Genesis) version, but I've played the Arcade and C64 versions and even the old PC...
Update: Think I found a way after all to do it with 3d and still get a good 2d aesthetic to it. Thanks a lot for nudging me in the right direction. =)
Well, perhaps I'm misunderstanding something here. But if my backgrounds are all 2d, and my characters are all 2d, then won't I have to cheat it...
I did some experiments with that earlier, but I'm guessing I must be attacking it from the wrong angle as to me, that just causes a lot more...
Hi, I've been working on a learning project for a little while now, a pseudo-3d brawler in the style of Final Fight or Golden Axe. Essentially,...
1) Simplest way to do this would be to store the time of the attack. That way, you can check the time of the last attack at the start of the...