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I'm afraid this is out of my depth. I am using shader graph to calculate millions of distance calculations to fill a voxel array. Used to be, I...
I know it's a lot to ask but do you have a code snippet?
My game absolutely relies on Graphics.Blit, which works in 2021.1.28f1 and URP 11.0.0 I am blitting a Material to a Texture (not in a pass!!! Just...
My game makes use of blitting a dynamic material to a texture for use in other calculations. I'm leveraging the GPU to do some fancy stuff with...
I am having trouble with this suddenly after upgrading to 2021.2 and later. Graphics.Blit with 3 arguments (material) produces a white texture....
I am actually using screen FOV to do a TAN on the angle towards pixel (multiplied by the eye depth. Actually works perfectly if you can believe...
Same
@bgolus Getting there! I have your method plugged in, and I'm sampling the depth texture 4 times with a noisy UV picker, then doing the...
Thanks this is working
Yeah it's brand new and I figured roll it while switching to Addressables too. It's pretty simple and clean, and following GameDev Guru's...
The docs show two methods, Clear() and Dispose(). Clear simply calls the destroy() method on each of the pooled items. Though the description in...
Removed PUN and SS and reimporting both has cleared the error, I am doing very weird stuff on a spherical planet with spherical gravity, and have...
Thanks a lot mate, will try it out.
I'm finding this thread years later and doing exactly that. I'm trying to get SSAO in an unlit shader (Forward SSAO doesn't work with unlit...
Where did you find this? I'm trying to write an unlit shader and this returns just flat grey. Searching for this everywhere only returns this...
@LandonTownsend Try converting a few nodes with a gradient into a subgraph. Repro 100% in 2020.3.16f1
It might be - I think I have narrowed down the guaranteed reset to switching branches. But I am so friggin' busy I don't have the time to wrestle...
I am fairly sure this is related to using Photon Chat. I don't know their specifics!
@thegreatzebadiah Getting slew of errors after updating to latest, from 3.34 *edit* Removed extrapolation and it cleared the errors. Using PUN2....
@Antypodish are you using git? @LandonTownsend I cannot reliably reproduce it in a new project either. But, it is randomly occurring consistently...