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I am wondering if there is a way to iterate over a specified set of collision events instead of every collision event. For example, I want to...
I've experienced this as well. 5-10 seconds on updating an entity hierarchy. Though it seems that the entity view is a bit slower, for me even...
Thanks. I saw one break and added a comment, are they all broken when you view it, or just the one?
Devlog #20 Introducing the Communications Cave, Backpack Bots, Terminal Tasks, Resource Scanner, New UI, and More [IMG] This week I will finish...
Devlog #19 Featured in Unity's Tech Blog + Tons of updates! New enemies, new mining system, new Home Base cores. [IMG] The past 2 months have...
Devlog #18 Problems With Latest Playtest, New Spawn VFX, New UI, and Tech Tree, World Visualizers, Scrap Melee Trap, More Quite a few things have...
I am currently running an open playtest on Steam if anyone is interested: https://store.steampowered.com/app/2088900/Hostile_Mars_Prologue/ Just...
Hi, I'm using 2021.3.4f1 for my HDRP project and recently updated everything to Entities v0.51. I've noticed the duration it takes to compile a...
Tertle, you are a godsend. You know everything about everything. The patch works great for now. Thank you
I got some help and the problem was that I was using a assembly define (#if MOC_USE_SSE41) to filter for SSE4 but that is stripped out before it...
I am getting the current error when building: "The instruction Unity.Burst.Intrinsics.X86.Sse4_1.min_epi8(Unity.Burst.Intrinsics.v128 a,...
Hostile Mars was selected to be in the PAX Rising Showcase! So I will be heading up to Boston this week to show the game at PAX East. Also, new...
Awesome, by any chance is it public? Just curious, I would be interested to see the implementation.
WIP Opening Sequence. A crash landing (super original!) [MEDIA]
It is procedural. I implemented using CCD and used FinalIK as a reference. It is still one of the areas that I need to go back and clean up...
Devlog #17 Playtesting The Alpha, New Ground Enemy, New Wildlife Robots [IMG] Hostile Mars Devlog 17! Game Playtesting Thank you to everyone...
Can confirm, tries hard to use DOTS. Here is an up to date video explaining what the game is: [MEDIA]
Scrap Town, Item Progression Changes, Tech Tree Updates, And More [IMG] Hostile Mars Devlog 16! I've been continuing work grooming the new...
Ah, that would explain it. Thank you. Okay cool, I'll try doing that and switching up the default orientation. Thanks for the input.
I am trying to get a sphere mesh to roll visually on the ground, and feel that I am missing something conceptually due to incorrect results. The...