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This isn’t supported in Unity’s native audio plugins and Audio Mixer context as far as I’m aware, though I agree it would be nice feature to be...
From what I've read it's the latter, the Mac Virtual Display feature in visionOS puts your entire Mac display into a spatial window element i.e....
Apple is saying that the SDK is available later this month. Probably a similar timeline for the Unity beta. https://developer.apple.com/visionos/...
I would expect more insight about this coming out of the platforms state of the union presentation this afternoon and WWDC workshops this week.
You just need to declare a float variable to put the retrieved value into: float myPitchValue; audioMixer.GetFloat("pitch", out myPitchValue);...
Thank you @JoeStrout for bring this to my attention. For anyone coming across this before it's updated on the Asset Store, please read on for a...
First thing I would do is ask the developer to check their system sample rate in the audio project settings. The fact that this cutoff is...
Are you using Wwise's interactive music system? If so, you can create a callback function associated with a given Wwise event call, and receive...
Hi @kukuhbr and @oneilnyc ! Thank you both for the feedback. You actually reminded me that I need to update the package on the Asset Store as the...
Not sure if this will do the trick in your specific case, but I've had success using the following workaround to force landscape orientation for...
Hi @Sdappster! Thank you for the question. The "Apple Music mode" in the iOS Music asset actually pre-dates the release of the MusicKit framework...
I expect that it should work with USB connected devices as well, although I don't have the hardware to test this myself right now. Please let me...
You're correct, the version of iOS External Input currently on the Asset Store cannot differentiate between Up/Down states of the key being...
I can chime in on #3 - from my experience the only way to gracefully handle all possible audio interruptions is in the context of a native plugin...
Second that, thank you!
It looks like you're calling the coroutine like a regular function, shouldn't it be: StartCoroutine(TransitionToSnapshot());
Sounds like you're doing something akin to Karplus-Strong synthesis which involves modulating a delay line to achieve synthesis of various...
What is it supposed to look like?
In short, no. The tools that you linked are PC/desktop software, while my asset aims to do all media processing on the iOS device. Furthermore,...
This is exactly why Apple's TestFlight beta program is for, but you need to register as an Apple Developer to use it. If you don't already have a...