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I believe there is, and also the same thing but with torque, this means ... driveshafts trough joints \o/
Ive been looking for something like this for ages! :D can this be applied to 3d physics as well, where the axis of transformation is 2D ?
Howdy Developers. Our final milestone hits the sack. Hinge joints and Configurable joints are ready to party! Workflow 1) Assign HingeAudio to...
Howdy amigos. We got sidetracked a bit to work on an exciting feature. We present ... Left vs Right ear delay. \o/ What is this you might ask?...
Howdy again mates. Milestone number 2 hits the dust. With the new TerrainAudio Component, your terrain is ready to make sOme NOISE! workflow...
o/ Thanks for the comment. This system seems perfect for your game, VR combined with the current hassle that comes with setting up collision...
Howdy o/ Thanks for answering my questions. I'm working on a game that features huge terrain with sparse points of interest, like towns / farms...
Howdy fellow devs. The first milestone has been hit! It is now possible to add multiple audio materials to a single Rigidbody. (physics object)...
Howdy o/ looks cool, ive got a couple of questions. Whats the performance like and is the color lookup real time? if so how are you checking...
Howdy guys and gals o/ We are creating a Physics Audio System that can handle most if not all the collision / joint audio in your game while...