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Hi. I've been trying to build a small animation system with new playables for the last 2 days, but it either behaves weirdly or crashes the editor...
We've got our own tilemap solution, but it isn't particularly good, so I'm hoping I wouldn't need to reinvent the whole wheel and they would...
I'm also interested - I've heard from one of the videos, that tilemap and smartsprites support will come in unity 5.3, but in the roadmap unity...
I'm wondering if it is possible to turn border sprites of SmartSprites into masks? So the sprite will hide edges of the actual fill texture. It...