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Thank you for the explanation! Unfortunately, these are exactly the settings (Run in Background, Show in Background, and Ignore Input When App...
Hi, I'm almost sure this is not an issue in ReWired, but I hope someone has already met with this and could give me some hint, or a workaround...
and of course, it was my fault i'm using various assembly definitions and forgot to add the assembly reference of the custom PropertyAttribute...
Just for the record, probably someone will get into this too. I had a similar layout described above and tried exactly the same sample like the...
perfect, I will check it out, thank you!
unfortunately, it could be just a temporary workaround as each time you need a standalone build you should switch between the 2 settings back and...
A tiny addition to ThemeSettings (it adds the option to choose a custom Capital style setting too for TMP texts)
You did not attach an image about your actual pipeline assets also cannot see your camera stack settings, please show us. In your Project...
Same issue here [ATTACH] macOS Catalina 10.15.7 (19H1615) XCode 12.4 installed as "/Applications/Xcode.app" xcode-select -p says...
I have a few custom-made materials with custom URP Lit Shader Graph shaders that seem not rendered correctly in the windows editor neither in the...
it seems a render texture bound to the originally overlay camera with transparent surface and additive blending mode putting over (in front of)...
+1
Hi, I'm using Scenes where 3D and 2D objects with corresponding light sources are living and playing together nicely in one single scene. The...
thanks for signaling, but for me it is not an option unfortunately, I need 2021+ now :S
and the last test from me i guess (as based on these Unity developers can start to investigate, these results can be reproduced easily following...
ok, we are getting closer i guess ;) please see this screenshot [ATTACH] on the left half of the image you can see the GPU load when I run my...
i'd be curious why this option is not available for a Unity built standalone player application (only command line option is supported :S)
tried both ways, no difference, anytime if I selected the Integrated Intel Iris in Unity preferences, restarted Unity then run the app in the...
One more quick contra test and its result [ATTACH] so it seems the switching is happening as I can see the issue is that there is no performance...
Hi Guys, Please double-check and take a look at this screenshot [ATTACH] as you can see gfxCardStatus shows the Intel Iris GPU is active that is...