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Hey there, So I'm trying to recreate a project that I was working on before some hard drive issues. Anyways before I had a method that would...
So I'm working out pseudo star system generation for my current game project. It's not based in physics, it's pretty much all for show. The next...
Thank you for your example, I would have gone that route except that with a randomized orbitspeed value in the script (which is attatched to every...
Yes the parent object is the orbited body. Vector3.Distance looks like the right direction, thank you very much Hyblademin!
Hey sorry if my title doesn't make sense I'm not sure how else to ask. I'm working on a 2D project that generates star systems. Right now my...
No that is not exactly what I was looking for, I should have been more specific. I don't want the camera to spin when the player object spins. I...
Bare with me, I'm not aware of any package that could solve this issue. Anyways, I have a camera that rotates around my player's X axis...
Hey so it's been a while since I've been here, forgive me as I'm still trying to figure this all out. Anyways I'm attempting a roguelike and one...
I'm certain I've taken this to the wrong area but I cannot find where else I might post this. I'm currently trying to open the 2D roguelike...
I suspect it was something along those lines, yet during this initial problem I had gone over every thing I could think of. Which is what led to...
Not sure what has crawled up your ass, I was neither rude or insulting to you. I did not question your intelligence or call you out as someone...
I have a couple things showing up: 1: Main issue for me is that the objects I create are slowly being deleted on their own? This happens during a...
That would not make a difference. It's just weird because this was working as intended before switching out the 3D assets used. I have high...
I might actually use an adaptation of this... Will test for fun! :D
So I'm getting a few errors here that don't make any sense, everything is pointing in the right direction. I really don't get it. Error #1:...
So I have a basic object that I am instantiating, just a basic unity primitive (sphere) I don't really understand why the size of the object...
private GameObject tracer; private float thrust; clone = (Transform)Instantiate(bulletTracer.transform, transform.position, transform.rotation);...
Indeed, it seems to be. I tried instantiating it on hit.point of my raycasts yet... Nothing, no effect just a glowing effect where it should spawn...
Not until you suggested, no luck. This is probably so simple it's laughable... Like most of the other issues I run into. Usually I answer my...
So I've been struggling to create some sort of way to create a bullet tracer effect. I discovered the line renderer and it seems to be able to...