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Hello, does UMotion have something like Match Offsets to Previous Clip in Timeline? I want to combine many clips.
Hello, Can voices express emotions? such as rage (fighting an enemy), pain (being attacked), or sadness (a friend's death)?
He told me via email that he was on vacation a couple of weeks ago. The bug I described is easy to fix if you have the pro version; if you have...
Hello, I just found a bug. If I increase the scale of my character that uses VertExMotion with the VertexBuffer mode, the inflate effect thinks...
hello, can I use salsa just for the lip-syncing? I don't need the eyes control nor the look at options, I'm using an iClone character with custom...
Do you plan to implement more shapes for the sensors? A capsule-shaped sensor would be very useful to me, even if the maximum number of sensors...
So. I finally managed to implement VertExmotion with the LayeredLitTessellation shader, with Normal Correction as well. Unfortunately I had to...
hi, I plan to modify the LayeredLitTessellation shader to make it work with VertExmotion, and I was wondering if it was possible to make it work...
So i made anther change, I set the Script Execution Order of HierarchyNode to -15000, to get rid of "[HierarchyRestore] Can't find node with...
hello, I made some changes (fixes for me) that you could implement in a more elegant way. #if UNITY_5_3 || UNITY_5_4_OR_NEWER #define...
Hi, are normal corrections working in hdrp? because when deforming the mesh, I don't see any difference in the lighting.
any work around this error? Edit:C# Threading produce this error as well, there is no work around...
fixed my mesh color problem, there were zero colors on my mesh on build.
hello, is there a way to lock the tip of an articulation tree (position and rotation). For example the tip of a rope that's gets stuck in a...
It worked on 2020.1.0a24.3012, I just thought that 2020.1.0a25.3171 being more recent was going to work as well, my bad.
I could not edit my post...So. Mesh.Clear() does Not work, only work around I found is to create a new Mesh every time.
i tested on version 2020.1.0a25.3171 and Physics.Bake() is only working once, then Mesh.Bake PhysX moves to the mesh assignment. when we can get...
thx i fixed my problem using GetCameraRelativePositionWS() before TransformWorldToObject() i wonder if this apply to directions as well. ej:...
I found out that UBER deferred is not compatible with NGSS so I had to use the build in shader for deferred to make FrustumShadows work, its fine...
how do i use contact shadows on spot light, i need some detail and i can go to HDRP right now.