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Hi.... We tested on unity 4 build1 is fine about other shader with unity standard shader too on android(Asus prime). But now we has some problem...
4.0 pb 11 has some bug at Ios 6. We just building to Landscape Left type in Unity build setting for IOS. It could not fix landscape left splash...
I has seen mobile shadow on IOS but Android (Tegra 3) is Not...
Error building Player: Win32Exception: ApplicationName='java.exe', CommandLine='-Xmx1024M...
Now we develop in progress for MONSTER AI and AL. May be,I think we will open video at 5month later.
^^ 안녕하세요.~~ 저도 한국분 뵈니 너무 좋습니다. ^^ 힘이 되네요. ^^
^^sorry my english is not good -_-
Thanks bruno ^^. My english very poor ^^ This game plan has to next year publishing for ipad3. we chack to ipad3 gpu.
This is reader of trend for mobile RPG. We apply to artificial intelligence and AL(artificial Life) system for monster(BOT). That based nerve net...
Thax guy~ ^^
We changed Bavarian Character@! It is version 0.7 [IMG] [IMG]
Good reference topic right? Thanks a lot man!
It was changed cloth set that name is Fury of the Lion for Bavarian warrior in the CODEX PROJECT. [IMG] [IMG]
Making Babarian character shades view in 3ds max with Unity3D. Made by KangIl.KIM [IMG]
Action Test 1. We some making custom edit tools in unity3D. [media]
Now we some test Babarian character motion in our CODEX project. [media]
Thanks for your advise! ^^
Wow. This is interesting Web MMORPG!
[IMG] [IMG]