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Interestingly, I changed Framework Target settings on XCode, Then I checked my previous project and recalled I did something similar :D string...
Anyone encounters this error? My analytics is filled with all this error. All I do is simply call: Addressables.LoadSceneAsync(levelMeta.sceneRef)
Hi, I just imported the asset and opened the demo scene. This is what I see. What could be the issue? I'm on Built-in RP. [ATTACH]
Hi, I've been using addressables for a long time for different purposes but this is the first time I saw this exception. This exception only...
I only see 1.21.20 in my package manager. Do you see 1.21.22 there? Nevertheless, it got resolved. It used to take 15-20 minutes. Now it takes...
I do have an issue but I'm on 1.21.19 so I'm trying to figure out why it takes so much time. It used to be fast. I have around 10 simple unity...
Year 2024 and this bug still exists. I'm changing AddressableAssetSettings.asset file manually. Hope this is fixed one day.
Looks like a solid solution! I wish a similar feature existed in Unity. May I ask if you tried this under huge load, at least a few thousands of...
Unity's line render sucks on many parts and Vectrosity is not available on the asset store and its website is broken now. Hoping you get it...
FYI, if you use debug mode, at least it doesn't randomly change your Clone/Reference assignment but it's pain to change every item one by one...
I do have line renderes and now I'm suspecting something is broken there but couldn't find out yet. @SnailGirl Do you remember how you resolved it?
Hi @sebastienp_unity, I still see this bug in 2022.3.2f1 and this bug unfortunately makes my scene template unusable. When I select/deselect clone...
Hi all, I know author doesn't promise it would work on mobile but just wondering if anyone here used the asset in their ios or android game. I...
I had the similar error. I thought it was happening because I started to use play mode save asset. In fact, it's related to that asset. I...
On top of this, where can I see the list of all the items being saved. Is there an UI for that?
@pluginmaster418 This asset stopped working. It somehow adds `null` value to `_scenesToOpen` array and it fails to save on exit. [ATTACH]
I know this is a pretty old post but is there any chance you remember how you did overcome this problem :) Thanks
Just another beat/rhythm game dev and the same problem. I naively thought `audioSource.time` would be accurate enough so I could use them to...
Just a heads up. This is not an error but just a warning from unity 2022.3.2f1. I guess some APIs changed in this unity version. [ATTACH]