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I am using Built In (SRP) and the MonoBehaviour on the camera. I'm getting one eye with all the objects grey and odd looking, while the other eye...
I would also like to achieve this.
So I'm using SRP and OVRCameraRig. I've placed the script onto the centerEye Camera and made adjustments to my liking. When I build and test in...
On the forum it seems so.
Didn't realize this is compatible for use with 2D
Search Unit.cs for targetingFOV
I think this is what he's talking about: float angle=Vector3.Angle(dir1, dir2); return new Vector3(-dir.z, 0,...
Was just looking back through and if anyone's interested I updated the SlaveManager to be more of a Manager. using UnityEngine; using...
For anyone using URP, here's the modified Custom Overlay shader code. Shader "Custom/BlendColorsOverlayTexture" { Properties { _Color1...
Seems this is more performant in the editor and give the same visual: GUIStyle boxStyle = new GUIStyle(GUI.skin.box);...
Thank you!
Tried that also, but modifying the settings didn't change anything. The changes should occur real-time visually yeah?
I purchased it, am using URP, see the default effects, but am not able to enable the script on my camera or change any values. Would be nice to...
Was looking for an asset or my tile-based environments that could produce similar effects as the game Please Fix the Road. I think your asset is...
This looks amazing. I'm a VR dev and am considering purchasing it to use with the Quest 2 specifically.
Does this require shadows enabled? Work with VR? Any mobile usage concerns with low poly models? Thanks
Oh nice! Not needed and works great like this. Thanks! public void ReplaceAllLayer() { for (int i = 0; i <...
The array is never null, just needed a check in place. Thanks for heads up.
public void ReplaceAllLayer() { for (int i = 0; i < SpawnLayers.Count; i++) { if (SpawnLayers !=...