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I hope that anyone who is still interested in project to know that the project is now available as an open source. Please visit the game blog to...
Yes
Major: Guild system. And minor features, optimization and bug fixes. Reg updates (indie) will be sent out this weekend. Please vote for the next...
Beta releases will be sent out by the end of this week. Please send bug requests directly to my email. Thanks for your support.
Correct. Photon is very powerful
Please cast your votes for upcoming features this month
Please send bug requests directly to my email for a faster resolution. I will consider writing a port to KB engine.
I do use KBEngine for one of my projects for a client, however, I have not received many requests for it, yet as I also have to change some...
Thank you for all the support, I have decided to maintain the project. I have posted a poll for the feature requests on my website, please vote:...
Please use the following thread for latest updates: http://forum.unity3d.com/threads/my-mmo-in-progress.127798/page-2#post-1840974
After several requests I have made the product available for purchase on my site for a limited time. Please check out my link and thank you for...
@lxtopxm Send an email from the email address that you used to purchase the product and stop spamming.
Update 15 - Feb 26 2014 - NEW!! Small update. Finished the social system and cross server grouping. Players can now group with players from other...
the concepts look great but its hard to give feedback without the actual models. no matter, good luck
very interesting project
the start position is really an offset so it would be (100, -100)
Update 14 Not much in this update except the world to world system. The way the world to world system works is each zone gets its own server and...
The environment looks great so are the concept arts. Good luck on the project will be following it :) No gameplay videos yet?
Thank you. the character creation system looks great but unfortunately I don't have any need for it right now as I am still debating whether to...
This will counter gravity void FixedUpdate() { var body = this.GetComponent<Rigidbody>(); var normal = body.mass * Physics.gravity * -1;...